refactor(liveRoom): 恢复处理播放器错误的逻辑

- 移除了之前注释掉的 showConfirmDialog 调用
- 保留了错误处理的基本逻辑结构
- 优化了代码格式,去除了多余的注释
This commit is contained in:
xingyy 2025-03-07 11:47:15 +08:00
parent 3d98a1b9d7
commit 890d4436d9

View File

@ -23,14 +23,13 @@ const player = ref(null)
const {quoteStatus, show, playerId, show1, auctionData, getSocketData, getLiveLink, fullLive} = liveStore() const {quoteStatus, show, playerId, show1, auctionData, getSocketData, getLiveLink, fullLive} = liveStore()
const pullLink = ref('') const pullLink = ref('')
const handlePlayerError = (error) => { const handlePlayerError = (error) => {
// showConfirmDialog({ showConfirmDialog({
// message: t('live_room.error_mess'), message: t('live_room.error_mess'),
// showCancelButton: true showCancelButton: true
// }).then(() => { }).then(() => {
// initializePlayer() initializePlayer()
// }).catch(() => { }).catch(() => {
// }) })
// player.value?.play()
} }
const loading1=ref(false) const loading1=ref(false)
const initializePlayer = async () => { const initializePlayer = async () => {
@ -87,13 +86,13 @@ const initializePlayer = async () => {
}) })
player.value.on('error', handlePlayerError) player.value.on('error', handlePlayerError)
} catch (error) { } catch (error) {
// showConfirmDialog({ showConfirmDialog({
// message: t('live_room.error_mess'), message: t('live_room.error_mess'),
// showCancelButton: true showCancelButton: true
// }).then(() => { }).then(() => {
// initializePlayer() initializePlayer()
// }).catch(() => { }).catch(() => {
// }) })
} }
} }