refactor(liveRoom): 恢复处理播放器错误的逻辑
- 移除了之前注释掉的 showConfirmDialog 调用 - 保留了错误处理的基本逻辑结构 - 优化了代码格式,去除了多余的注释
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@ -23,14 +23,13 @@ const player = ref(null)
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const {quoteStatus, show, playerId, show1, auctionData, getSocketData, getLiveLink, fullLive} = liveStore()
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const {quoteStatus, show, playerId, show1, auctionData, getSocketData, getLiveLink, fullLive} = liveStore()
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const pullLink = ref('')
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const pullLink = ref('')
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const handlePlayerError = (error) => {
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const handlePlayerError = (error) => {
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// showConfirmDialog({
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showConfirmDialog({
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// message: t('live_room.error_mess'),
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message: t('live_room.error_mess'),
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// showCancelButton: true
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showCancelButton: true
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// }).then(() => {
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}).then(() => {
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// initializePlayer()
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initializePlayer()
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// }).catch(() => {
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}).catch(() => {
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// })
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})
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// player.value?.play()
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}
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}
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const loading1=ref(false)
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const loading1=ref(false)
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const initializePlayer = async () => {
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const initializePlayer = async () => {
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@ -87,13 +86,13 @@ const initializePlayer = async () => {
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})
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})
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player.value.on('error', handlePlayerError)
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player.value.on('error', handlePlayerError)
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} catch (error) {
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} catch (error) {
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// showConfirmDialog({
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showConfirmDialog({
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// message: t('live_room.error_mess'),
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message: t('live_room.error_mess'),
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// showCancelButton: true
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showCancelButton: true
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// }).then(() => {
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}).then(() => {
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// initializePlayer()
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initializePlayer()
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// }).catch(() => {
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}).catch(() => {
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// })
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})
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}
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}
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}
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}
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