<template>
    <div class="signature-pad-container">
      <canvas 
        ref="canvasRef"
        class="signature-pad"
        :style="{
        width: '100%',
        height: '100%',
          backgroundColor: '#fff',
          border: '1px solid #e5e5e5',
          borderRadius: '4px'
        }"
        @touchstart="handleStart"
        @touchmove="handleMove"
        @touchend="handleEnd"
        @mousedown="handleStart"
        @mousemove="handleMove"
        @mouseup="handleEnd"
        @mouseleave="handleEnd"
      ></canvas>
      <div class="signature-controls">
        <van-button 
          type="default" 
          size="small" 
          @click="clearCanvas"
        >清除</van-button>
        <van-button 
          type="primary" 
          size="small" 
          @click="handleConfirm"
        >确认</van-button>
      </div>
    </div>
</template>

<script setup>
import { ref, onMounted, onBeforeUnmount } from 'vue'

const props = defineProps({
  modelValue: {
    type: String,
    default: ''
  }
})

const emit = defineEmits(['update:modelValue', 'change'])

const canvasRef = ref(null)
const ctx = ref(null)
const isDrawing = ref(false)
const lastX = ref(0)
const lastY = ref(0)
const LINE_WIDTH = 2 // 固定画笔粗细

// 初始化画布
const initCanvas = () => {
  const canvas = canvasRef.value
  const dpr = window.devicePixelRatio || 1
  const rect = canvas.getBoundingClientRect()
  
  // 设置画布的实际大小
  canvas.width = rect.width * dpr
  canvas.height = rect.height * dpr
  
  ctx.value = canvas.getContext('2d')
  
  // 缩放画布以匹配设备像素比
    ctx.value.scale(dpr, dpr)
  ctx.value.lineCap = 'round'
  ctx.value.lineJoin = 'round'
  ctx.value.strokeStyle = '#000'
  ctx.value.lineWidth = LINE_WIDTH
}

// 开始绘制
const handleStart = (e) => {
  e.preventDefault() // 防止页面滚动
  isDrawing.value = true
  const point = getPoint(e)
  lastX.value = point.x
  lastY.value = point.y
}

// 绘制中
const handleMove = (e) => {
  if (!isDrawing.value) return
  e.preventDefault() // 防止页面滚动
  
  const point = getPoint(e)
  ctx.value.beginPath()
  ctx.value.moveTo(lastX.value, lastY.value)
  ctx.value.lineTo(point.x, point.y)
  ctx.value.stroke()
  
  lastX.value = point.x
  lastY.value = point.y
}

// 结束绘制
const handleEnd = () => {
  isDrawing.value = false
}

// 获取触点坐标
const getPoint = (e) => {
  const canvas = canvasRef.value
  const rect = canvas.getBoundingClientRect()
  const dpr = window.devicePixelRatio || 1
  const event = e.touches ? e.touches[0] : e
  
  // 计算实际的触点位置
  const x = (event.clientX - rect.left)
  const y = (event.clientY - rect.top)
  
  return {
    x: x,
    y: y
  }
}

// 清除画布
const clearCanvas = () => {
  const canvas = canvasRef.value
  ctx.value.clearRect(0, 0, canvas.width, canvas.height)
  emit('update:modelValue', '')
  emit('change', '')
}

// 确认并生成图片
const handleConfirm = () => {
  const canvas = canvasRef.value
  const imageData = canvas.toDataURL('image/png')
  emit('update:modelValue', imageData)
  emit('change', imageData)
}

// 监听屏幕旋转
const handleResize = () => {
  const canvas = canvasRef.value
  const imageData = canvas.toDataURL('image/png')
  initCanvas()
  // 恢复之前的内容
  const img = new Image()
  img.onload = () => {
    ctx.value.drawImage(img, 0, 0, canvas.width, canvas.height)
  }
  img.src = imageData
}

onMounted(() => {
  initCanvas()
  window.addEventListener('resize', handleResize)
})

onBeforeUnmount(() => {
  window.removeEventListener('resize', handleResize)
})
</script>

<style scoped>
.signature-pad-container {
  width: 100%;
  height: 100%;
  display: flex;
  flex-direction: column;
  gap: 10px;
}

.signature-pad {
  flex: 1;
  touch-action: none;
}

.signature-controls {
  display: flex;
  align-items: center;
  justify-content: flex-end;
  gap: 16px;
  padding: 8px;
}
</style>